$WW,1$"Input Ptr" is the mouse. In the future, might be joystick or pad. $LK,"ip.pos.x",A="MN:ip"$ and $LK,"ip.pos.y",A="MN:ip"$ can be used to access the x and y coordinates of the input ptr. They are relative to the screen, not window. These can be used if you don't want to use msg passing. $LK,"ip.pos.z",A="MN:ip"$ is the wheel. $LK,"ip.pos_text.x",A="MN:CIPStateGlbls"$ and $LK,"ip.pos_text.y",A="MN:CIPStateGlbls"$ are the text column and row of the input ptr. See $LK,"::/Demo/Games/Maze.CPP"$. See $LK,"CIPStateGlbls",A="MN:CIPStateGlbls"$ and $LK,"CMouseStateGlbls",A="MN:CMouseStateGlbls"$. $HL,1$//**** mouse.pos.x=mouse.prescale.x*mouse.scale.x*ip_grid.x_speed; ip.presnap.x=ToI64(ip.scale.x*mouse.pos.x)+ip.offset.x; if (ip_grid.snap) ip.pos.x=Trunc(ip.presnap.x/ip_grid.x)*ip_grid.x+ip_grid.x_offset; else ip.pos.x=ip.presnap.x; //****$HL,0$