$WW,1$$LK,"gr.text_base",A="MN:CGrGlbls"$ must be updated 60fps in your Fs->draw_it() callback. You probably want $LK,"GrPrint",A="MN:GrPrint"$() or just $LK,"Print",A="MN:Print"$(). The $LK,"DolDoc",A="FI:::/Doc/DolDocOverview.TXT"$ code takes care of plotting text to $LK,"gr.text_base",A="MN:CGrGlbls"$. Bits 0-7 8-Bit ASCII Screen Code Bits 8-11 Foreground $LK,"color",A="MN:BLACK"$ Bits 12-15 Background $LK,"color",A="MN:BLACK"$ Bits 16-20 Signed X pos shift val Bits 21-25 Signed Y pos shift val Bit 28 $LK,"Blink",A="MN:ATTRF_BLINK"$ Bit 29 $LK,"Invert",A="MN:ATTRF_INVERT"$ed (Swap foreground and background) Bit 30 $LK,"Selected",A="MN:ATTRF_SELECTED"$ (XOR colors with FF) Bit 31 $LK,"Underline",A="MN:ATTRF_UNDERLINE"$ $LK,"GrUpdateWins",A="MN:GrUpdateWins"$() calls $LK,"DocUpdateTaskDocs",A="MN:DocUpdateTaskDocs"$() which calls $LK,"DocRecalc",A="MN:DocRecalc"$() where the document text is plotted into $LK,"gr.text_base",A="MN:CGrGlbls"$. Then, $LK,"GrUpdateTextBG",A="MN:GrUpdateTextBG"$() and $LK,"GrUpdateTextFG",A="MN:GrUpdateTextFG"$() render the $LK,"gr.text_base",A="MN:CGrGlbls"$ onto $LK,"gr.dc2",A="MN:CGrGlbls"$, a raw graphic bitmap. See $LK,"::/Demo/Games/Maze.CPP"$.